Design Thinking, in its simplest form, can be broken down into three steps: researching, prototyping, and testing. With this formula in mind, students were asked to consider play as they designed and implemented games.
The class initiated their research by playing games they were familiar with - checkers and card games for example. As they played, they were asked to consider the ways in which the rules shaped their experiences, and how they might change those rules. Using Illustrator and Photoshop, they then prototyped new games. Some were closely related to the more familiar versions, and some were radically different. Students then collaboratively tested the games they had designed by playing them.